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Druida

4
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1
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A member registered Nov 03, 2016

Recent community posts

(1 edit)

Ok, I solved it myself. 
If you have this same problem, find the next line in save Game0:

s d7_enter_I 1
and make it:
s d7_enter_I 0

This will make the door stand open

I got the usual instrument pickup softlock, but this time around I cannot retry picking it up since the boss of Eagle Tower is defeated and the door of the instrument room is locked.

I've given myself the instrument through altering the savefile but the rooster is still following me and Marin isn't where she's supposed to be, so I cannot progress. Any idea on how I can edit the savefile to maybe reset the boss or move forward the set of events?
Thanks

Are you still working on this? I'm curious.

I was thinking about the game today and drew some real quick tanks as warmup before work: http://i.imgur.com/IQ0DoW3.jpg

Hey, nice project! I really like the game controls, they are really smooth and snappy. It bugged on the 2nd mission but here's some feedback anyway:

A better draw distance would be nice. I don't know if you want to keep it short in purpose but I would consider it.

The maps could use more variety. It would be nice if there were destructible props around that your tank can just run over. also I wouldn't mind different terrain types that affect the tank's movements.

Destroying cities is a bit of a chore, and I don't mean because there's 4 of them. I find myself just destroying the turrets and then slowly shooting down with missiles everything else, it's not very fun. Maybe make sturdier turrets and make some buildings that can just be trampled over.

I like that bullets are more useful for small enemies and the missiles are good for intercepting big ones but still bullets are a bit underwhelming, maybe it's just how they look.

Besides pickups I feel it would be cool if you could choose a weapon config before you start a mission but I don't know what you have planned. A hull repair pickup would be great and so would be limited weaponry like you mentioned (mines, rockets). Maybe those could go on the B button? Would you find these when destorying buildings or from killing enemies? I'm not gonna suggest weapon stuff or this post won't end.

I could mention a ton of things about the designs and art for the game but I'm just gonna nitpick on a thing that bugs me: the smoke clouds not having shadows haha

Anyway, I get excited when I see the potential of new games, best of lucks to you man, I'll be following your game!